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Why do times have to be verified in EOL?
An undetectable save load patch is widely spread which means a replay file is no longer a quarantee that the time is driven legally. However it is impossible to use this patch while online on EOL, which means times driven in EOL are cheatproof, and by checking the times in the EOL database they can be verified that they were driven legally.
Ofcourse the server can go down, or you can lose the connection during a good run. So when you upload a time that can't be verified in EOL it will still be saved and can be manually accepted by an admin, if it seems likely that it is legally. For example if you have driven 142 of 143 VSK times in EOL there's a good chance that the last time is simply driven during a disconnect.
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